Tag: Game design
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Game Evolution: Developing Micro Bots
About a year ago, I signed my first publishing deal for my mint tin game, Laser Bots (which I previously discussed here). Ben Downton of Prometheus game Labs really liked the game, but wanted to develop it further to better fit his line of games. This is how we developed Laser Bots into Micro Bots.…
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From Screen to Table: Designing Megablast Part 2
This is part 2 of my designer diary for Megablast (a solo, deck building, shoot ‘em up game). I want to dive into more of the specifics of the game and my design process. In this post, I’m going to talk about how I went about adapting the screen-based elements of a video game into…